Rulebook and Safety

One rulebook. One safety standard.

The official rules for USA Foiling E-foil and Pump foil 1v1 racing. Read them below, or ask the Rules Official a question.

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E-Foil Race Rules

FSRL E-Foil Race Format

The USA Foiling E-foil Race is a head-to-head e-foil course race designed to be fast, competitive, tactical, and fair. The course works equally well for regular-footed and goofy-footed riders, giving each rider course options depending on wind, water, and personal riding style.

Events begin with a round robin seeding format, followed by head-to-head semifinals and finals. Each heat features two riders at a time.

Course Format

Two identical courses are set up side by side. Riders race at the same time on identical courses, and the first rider to correctly complete the course and cross the finish line wins the heat. This removes the need to time every race.

Course Concept

The course is shaped like an arrow. Riders start outside the course and enter through the start/finish line after the countdown horn. The first leg is a straightaway toward the tip of the arrow buoy, where each rider chooses a left-turn or right-turn start.

The course includes:

  • Two long straightaways for maximum speed
  • Three left turns and three right turns
  • One 180-degree hairpin turn

Riders start on foil so they do not need to prone start inside the race. This allows smaller, faster boards and wings while keeping the start clean and consistent.

Race Structure

1. Round Robin Seeding

Depending on competitor count, the first round is a round robin format. Each heat has two riders, and riders compete in multiple head-to-head races against different riders to create fair seeding.

Round Robin Scoring

Finish PositionPoints
1st Place3 points
2nd Place1 point
DNF / DQ / OCS Loss0 points

Tiebreakers (in order):

  1. Head-to-head result between tied riders
  2. Most first-place finishes
  3. Additional tie-break race, if needed
  4. Race director decision

2. Head-to-Head Bracket Racing

After seeding, riders move into head-to-head elimination. Higher seeds are matched against lower seeds.

Example MatchupRiders
Race 1Seed 1 vs Seed 8
Race 2Seed 2 vs Seed 7
Race 3Seed 3 vs Seed 6
Race 4Seed 4 vs Seed 5
RoundDescription
Round RobinSeeding round, multiple head-to-head heats
SemifinalsTop riders advance to head-to-head elimination
FinalDetermines 1st and 2nd place
Consolation FinalRace for 3rd and 4th place

Start Procedure

Riders begin outside the course and must be in the water before the start sequence begins. Once both riders are in the water, the race director starts a 24-second shot clock.

TimeSignal / Rider Action
24 secondsShot clock begins once both riders are in the water outside the course
24 to 6 secondsRiders get on foil and position for the start
5 secondsFinal countdown begins on the start clock
0 secondsHorn sounds — race starts

If a rider crosses into the course before the horn, that rider is OCS and must return fully behind the start line and restart correctly before continuing.

OCS — Over Course Side

A rider is OCS if any part of the rider, board, or foil crosses into the course or crosses the start line before the starting horn. Riders may approach and time the start, but must stay outside the course and behind the start line until the horn.

OCS Signal

A red flag is waved and pointed at the OCS rider, along with a siren or horn to alert everyone.

OCS Restart Requirement

To clear an OCS call, the rider must:

  1. Safely turn back
  2. Return completely behind the start line
  3. Re-cross the start line after the starting horn has sounded

Failure to Clear OCS

InfractionPenalty
OCS rider returns and restarts correctlyRace continues
OCS rider fails to return behind the lineLoss of race
OCS creates a clear unfair advantageLoss of race or disqualification
OCS creates contact or a safety issueDisqualification

Course Completion

Riders must complete the full course in one of the approved directions. Missing a buoy, cutting inside a required turn, failing to complete the hairpin, or failing to pass through the finish correctly may result in loss of heat or disqualification. Once committed to a direction, the rider must complete it correctly.

Course Direction Options

After both riders enter the course, the first leg is a straightaway toward the tip of the arrow buoy, where each rider picks a left or right start.

Left Turn Start

Go left around the tip-of-arrow buoy, then drive to the outside left buoy and make another left turn toward the outside right buoy. At the outside right buoy, complete a 180-degree hairpin back toward the outside left buoy. At the outside left buoy, make the first right turn, then continue right turns around the tip of the arrow buoy and the right outside buoy, and sprint back to the start/finish line.

Right Turn Start

Go right around the tip-of-arrow buoy, then drive to the outside right buoy and make another right turn toward the outside left buoy. At the outside left buoy, complete a 180-degree hairpin back toward the outside right buoy. At the outside right buoy, make the first left turn, then continue left turns around the tip of the arrow buoy and the outside left buoy, and sprint back to the start/finish line.

General Race Rules

Right of Way and Contact

Avoiding contact is the responsibility of both riders. A rider who creates contact, forces another rider to crash, or rides unsafely may be penalized or disqualified. No intentional blocking, swerving, or forced contact.

Falls

A fallen rider may continue as long as they safely restart and complete the course. A fallen rider must not interfere with the other rider still racing.

Finish

The finish is determined when the rider's mast crosses the official finish line. In a photo finish, the rider whose mast crosses the line first wins.

Race Director Authority

The race director has final authority over course setup, start calls, OCS calls, penalties, safety decisions, restarts, and final results. The race director may modify the format due to rider count, weather, water conditions, safety, or time constraints.

Pump Foil 1v1 Race Rules

Pump Foil 1v1 Race Rules and Format

The Pump foil 1v1 is a PWC-assisted foil race that can take place in the ocean or in fresh water. It puts two riders head to head. Riders complete the course by pumping their foils, and the first to cross the finish line wins.

  • No restrictions on board, foil, or mast size
  • No motors or assist permitted
  • No foot straps or hooks may be worn
  • Collisions and contact must be avoided at all cost
  • Judges will DNF and disqualify anyone intentionally making contact or riding recklessly

What You Need

  • A 90-yard course (laser sight the length)
  • Two buoys to set the course
  • PWC for towing
  • Two tow ropes
  • Line judge and scorer

How It Works

  • The PWC picks up both riders on the same ski approximately 200 ft outside the upstream boundary. Each rider has their own rope — one on the left, one on the right.
  • A gentleman's agreement decides who takes which side. Rock-paper-scissors if both riders prefer the same side.
  • The PWC drives directly toward the downstream buoy and lets off power shortly before the upstream boundary so the ski never enters the course.
  • Both riders may use the whip of the rope to generate starting speed and begin pumping.
  • The rider in the lead at the downstream turn buoy has the right of way.
  • Riders may pump around the downstream buoy either clockwise or counter-clockwise.
  • Two finish variations are allowed:
    1. Race ends at the upstream boundary line, or
    2. Riders must exit the water and finish at a finish line on land (if site layout permits)
  • First rider to cross the finish line wins.
  • If a rider falls on the start, the ski stops and both restart. A second fall on the start loses that race.
  • Once both riders are up, any fall — even outside the course — results in a DNF (0) for the fallen rider.

Formats

There are three options for this style of racing:

  • Head-to-head single elimination bracket
  • Full round robin
  • Hybrid round robin

Full Round Robin

A full round-robin is a competition where every rider competes against every other rider at least once.

Scoring

  • Win: 3 points
  • Finish (loss with completion): 1 point
  • Loss (fall or DNF): 0 points

Ranking — riders are ranked by total points. Ties are broken by head-to-head result between the tied riders.

Example (4 riders A, B, C, D) — matches: A-B, A-C, A-D, B-C, B-D, C-D. Each rider plays 3 matches. The rider with the most points wins. No eliminations.

Hybrid Round Robin

Combines round-robin and single-elimination.

Phase 1 — Round Robin Group Stage

  • All riders compete in groups (e.g., 4 groups of 4 for 16 riders).
  • Each rider plays every other rider in their group once.
  • Scoring: Win 3, Finish 1, Loss 0.
  • Top rider from each group advances.

Phase 2 — Single Elimination

  • Top riders enter a knockout bracket. Lose once, you're out.
  • Quarterfinals → Semifinals → Final → Champion.
  • Optional losers bracket for 3rd/4th place.

Head-to-Head Single Elimination

A knockout bracket where the loser of each match is eliminated.

  • Ideal bracket sizes are powers of 2 (4, 8, 16, 32). Non-power-of-2 fields use byes in the first round.
  • Each match is single-elimination. Winner advances, loser is out.
  • Seeding (optional) keeps top riders from meeting too early.
  • The final is between the last two remaining riders. Winner is the champion.
  • Optional losers bracket for 3rd/4th place.

Example (8 riders) — Round 1: A beats B, C beats D, E beats F, G beats H. Round 2: A vs C, E vs G. Round 3 (final): winners face off.

Safe Sport

Every athlete protected.

USA Foiling is committed to the safety and protection of all athletes, with policies that apply to every sanctioned event and a confidential reporting channel staffed independently.

safesport@usafoiling.example

Run to the standard. Race for the title.

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